THE WORLD

A kingdom in pieces.
A story still being written.

Long before the Banner was raised, the Bluehaven Isles were a string of green specks in the western sea — farms, fishing villages, and one stone keep on the tallest hill. The King ruled gently. His Banner hung above the throne, gold thread on blue cloth, the symbol of a kingdom that had never been broken.

Then it was.

THE LANDS

Five isles. Each one its own world.

Bluehaven

Green hills, gentle sheep, the smell of a fire that never quite goes out. Home — what's left of it.

The Outpost Shore

Sea-battered cliffs where Red watchtowers count every sail and an archer can outwait a tide.

The Goblin Marsh

Half-bog, half-meadow, full of dynamite. The goblins live where no flag can be planted long enough to grow stale.

The Purple Woods

Moss-grown ruins under leaves so dense the sun arrives in scraps. The trees remember a different age.

The Black Fort

Iron walls and smelter chimneys. A barracks that forges soldiers faster than a sword can cut them down.

WHERE YOU LIVE NOW

The isles you play.

The whole archipelago as it looks in the game: Pinehollow and Meadowhome on the left, North Grove and Gold Hills with the Old Mine in the middle, joined by three bridges; Ember Reef and Tinderskull's walled goblin camp across the sea on the right, reached from the piers 1 2 3 4 5 6 OLD MINE
Three bridges join the four home isles. Ember Reef and Tinderskull are boat-only: row out from a pier.

1MeadowhomeWHERE YOU WAKE UP

Sheep, a monastery, Brann's forge and a pier. Small, safe, and somehow always short of wood.

2PinehollowACROSS THE NORTH BRIDGE

The tall timber: oaks and ancient pines that take a real axe and a little patience.

3Gold HillsEAST OF THE BRIDGE

Gold, copper and silver in every hillside. In the south, Warden Hale guards the way into the Old Mine.

4North GroveNORTH OF GOLD HILLS

Moonpetal and glowcap under the trees, and a flock that wanders wherever it likes.

5Ember ReefBY BOAT ONLY

No bridge reaches it. The richest rock on the isles: ember crystals, silver veins, ancient pines.

6Tinderskull IsleBY BOAT ONLY

Redmane's goblin hirelings hold a scorched camp here, and behind the fort gate, Grimtusk waits.

THE FACTIONS

Five banners. One that matters.

Blue Order warrior

The Blue Order

Once a hundred strong, now just one. The last knight of Bluehaven carries the King's old sword and no shield he did not earn back.

Red Crown warrior

The Red Crown

Captain Redmane's mercenaries — paid in gold, loyal to whoever pays more. They took the Banner because someone offered them enough.

Goblin torch raider

The Goblin Marsh Clans

Wild little things with torches and dynamite. They follow no king. Redmane's gold rents their loyalty by the wave.

Purple Woods warrior

The Purple Woods

A clan as old as the trees. Their monks fight and heal with the same hand. They have no banner. They do not need one.

Black Fort warrior

The Black Fort

A warlord state forged behind iron walls. The Fort answers to no king — until Redmane offered them a kingdom.

THE PEOPLE

Seven lives across the isles.

The Knight

The Knight

Last of the Blue Order

Carries the King's old sword. Says little. Hits hard. Eats stew.

Elder Mara

Elder Mara

Bluehaven elder

Has buried two kings and three husbands. Watched dawn come red the morning the Banner fell. Sends you forward with a sword and questionable cooking advice.

Captain Redmane

Captain Redmane

Mercenary captain, Red Crown

Took the Banner. Charges into every fight first, runs from every consequence second. Cannot tell knights apart from fruit.

Goldhelm

Goldhelm

The King's last guard

Survived the dawn by hiding in a thornbush. Reappears between battles to nod sagely and offer no actual help.

Smith Brann

Smith Brann

The forge, Meadowhome

Turns whatever the mine coughs up into gear that hits harder. Charges for repairs. Charges more for opinions.

Merchant Marla

Merchant Marla

Hats, dyes and outfits

Sells fine hats to people about to walk into a mine. Insists it's about confidence.

The Crystal Wyrm

The Crystal Wyrm

Floor ten, the Old Mine

Sleeps on everything the mine ever swallowed. Breathes embers at anyone who comes to take it back.

The Banner waits.

Pick up the sword. Cross the isles. Write the rest yourself.

BEGIN THE JOURNEY